A Good Tutorial Is Invisible
I've played games that stop every thirty seconds to explain a button, and games that dump a wall of text and hope for the best. Both are exhausting. The great mobile games teach you so smoothly you barely notice it's happening.
Iron Tide Command does this well. Its early missions quietly limit what you can do, so you master one system before the next arrives. By the time you're juggling three fronts, nobody had to hand you a manual. You just grew into it.
The key is letting players do rather than read. A single well-placed prompt during a real moment beats three pop-ups before you've touched anything. Touch controls especially need to be felt, not described.
When you're trying a new game, notice how it introduces itself. A confident, gentle tutorial is a good sign the whole thing was made with care. A clumsy one often warns you about what's coming.
